class Room
{
private:

	std::vector< Vec3f > geoVertices;
	std::vector< Vec3f > artVertices;
	std::vector< Vec3f > collisionVertices;

	std::vector< Vec3f > geoNormals;
	std::vector< Vec3f > artNormals;
	std::vector< Vec3f > collisionNormals;


public:
	void render()
	{

	}
};